19 May 2012

A nicer version of By Firelight

I completed this some time ago, but only today did I get around to uploading it somewhere to be seen. Here is a PDF version of By Firelight after an editing and layout pass.


You'll notice that the pages are quite small and this is because this PDF has been formatted to display on small screen, like on an iPad or Kindle. It isn't ideal for reading on a monitor, but you're like me and are sick of game PDFs being borderline unusable on hand-held devices then you will understand.


At this point I am pretty happy with the rules, but I don't consider the game complete. I would like to include:
  • A walk through of a scene or two of play.
  • 3 “adventures”. I imagine a By Firelight adventure to be a little different from what we typically call an adventure. It would consist of some ready to go characters, suggested words/phrases to put into the draw bag and several key scenes for the Guide. I would like to include one adventure set in a house, another at a campground and a third in a graveyard. I imagine that all of these places would be a good spot for a game of By Firelight.
  • More advice for the Guide/Storyteller.
  • A better layout and a PDF in 8.5×11 so that it views on a monitor and prints better.

13 May 2012

Another review of In Between (Polish version)

Yet again, I was poking around over at RPG Kepos only to find that In Between has been reviewed again. It got a positively glowing review this time, no doubt thanks to the great layout and translation work done by the RPG Kepos team.

This time the review comes from Poltergeist, a Polish blog interested in all kinds of geeky things. The review scores were broken down into a number of different categories, but all of them came out as either 8 or 9 out of 10. I don’t have a lot to say about the review this time around. The reviewer didn’t really mention anything they didn’t like about the game for me to think about. Man, I hate it when they only have nice things to say!

It seems a common theme between this review and the last are that the mechanics for the game are really good. This is great news since back when I originally submitted In Between to Game Chef the main complaint was that the mechanics were weak. The game has come a long way since then and moved away from the Universalis-style bidding to something much different. The game still uses a power economy, but that economy is built within the confines of ritualized components and twisting narrative decisions. It is a much different beast from what it was two years ago.

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