3 August 2013

Chroma Team Revised

Regular readers of this blog may remember that my game, Chroma Team VS The Terrorlights, was a finalist in this year's Game Chef. I received a lot of good feedback and suggestions on the game and this weekend I sat down and started revising the game. You can view the current version of the game here, and I have kept the original Game Chef entry around for those curious about such things.

The revised game grew has grown by almost a thousand words and includes rule clarifications, math fixes and a few less grammar mistakes and typos. Of course, that doesn't account for anywhere near the increased word count. What does? I'm glad you asked.

City Creation

Chroma Team now feature a city creation aspect. During character creation the players will define important locations of the city they are protecting and lay them out on the table. Threats now target specific locations and if heroes aren't careful those threats will spread across the city.

Threat Proliferation

As mentioned above, if heroes completely fail at overcoming threats those threats will move out across the city and wreak havoc. This new mechanic has the added benefit of giving the push your luck rolls more teeth as well as making the aftermath phase of the game less depressing because heroes can have, at most, only a single failure per location where previously there was no limit.

Super Powers

Heroes now have access to super powers/special abilities. This takes the form a of a simple mechanic that allows players to exchange transformation energy for reducing threats.


The changes to the way threats work and allowing the addition of super powers meant that transformation would no longer work as written. I altered transformation so that instead of gathering energy to reach a transformation state the heroes instead increase their odds of a successful transformation with each threat they overcome.

I think that Chroma Team is definitely an improved game from the original Game Chef entry, but I think it still needs a lot of playtesting and tweaking before it gets to where I would like it to be. Again, you can get Chroma Team Revised here and, as always, I want to hear from you if you play it.


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