10 January 2013

The Deck of Fate: DW Session Report #2

We sat down for our second of Dungeon World a little while ago, but due to a very busy December I have just now gotten around to writing about it. For this session we were short both of our new players. One couldn't make it due to an exam, the other just never showed up. We didn't let being without both Wizard and Cleric get us down. The remaining players were happy to don their adventuring boots and leave the warm glow of The Sideways Stallion.

It was a role play heavy session, which is a nice contrast to the straight up dungeon crawl we had last week. Things started out with Bard trying to find some leather armor in the no-horse town of Sandover. After his brush with death in the ruins to the north he was determined to get a little protection. There is no armor shop in Sandover, so our hero had to make do with the local leatherworker. It was here that Bard learned he didn't have enough cold, hard coin to get some leather armor made for himself. He bartered away his pipeleaf for a heavy leather apron with a number of alterations to make it more armor-like.

The rest of the adventuring day was spent chatting up locals and putting on an impromptu performance in the town square. The Bard worked up a great tune and the Halfling got into the spirit of things with some tumbling, when he wasn't busy chatting up locals going about their business. Their performance caught the eye Jaim Sandover, youngest son of the area's ruling lord and the party earned themselves a dinner invitation to Sandover Manor.

That evening the party met the rest of the Sandover clan and, for reasons I can not explain, they all had cheesy southern accents. Dinner was short and sweet, with a little bit of role playing before we got into the meat of things: a request from Lord Sandover for the party to return to Sandover Ruins and delve deeper. It turns out that the local ruins have long been the lifeblood of Sandover, supplying the town artifacts and metals that are its primary trade. The recent monster infestation has changed that and Lord Sandover, being an example of a responsible feudal lord, was keen to get things back in order. This exchange between the players and Lord Sandover ended up being interesting to me (mechanically) as it marked the first time that the Bard used his various social Moves. It was a bit clumsy at first as we read over how things work, but it was not a bad experience at all.

Dinner closed with the party striking up a deal to clean out the ruins so long as some locals acted as guides and porters while they make their way through the ruins. We decided to end the session at the entrance of Sandover Ruins in hopes that we would have a full group again in the new year after holiday madness leaves.

As I said above, this was a nice counter to our first game of Dungeon World as it focused on a completely different side of the game. While the night could easily have become a wash out we were able to soldier on and have a good time and I think it is a testament to DW's good design that it doesn't require a full party of four to get things done. Speaking of design, the Halfling Fighter's player told me that he thought a Paladin was much more appropriate for the character he had in mind and that he was disappointed that it wasn't an option. I'm pleased to say that it is now (and so is my player). Thanks to Dungeon World being nice and open I was able to go onto Github, grab the Paladin Playbook and add some additional options to it. The whole process didn't take me longer than twenty minutes, but it does require a copy of Adobe InDesign. The good news is you can get a 30 day free trial to work your homebrewing magic if you don't have it at your disposal.

Our third session of Dungeon World is scheduled for next week and after a month without any role playing I'm  itching for a chance to roll some dice.


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